michael morlan, austin texas, cinematographer, director of photography, D.P., gaffer, camera operator

Michael Morlan . Production
write . direct . animate . edit . vfx


 
Ultima IX: Ascension Avatar Imprisoned – 1998
 

genre:

length:

format:

status:

logline:
 

fantasy PC game

0:22

3D animation – 640x320 @ 15fps

produced for Origin Systems

"Brittania's hero is wrongly accused and cast into prison to rot.  But learning the identity of his tormentor sends him on a path towards vindication."
 

write:

As originally written, this moment was supposed to be seen twice; once as our hero, the Avatar, is wrongly imprisoned by Lord Blackthorn, and; again, as the Avatar's liege lord dreams a twisted version of the truth.  As the game's overarching fiction was rewritten yet again, this scene was finally condensed to convey a more concise moment.
 

direct:

The scene is simple enough – the Avatar being thrust into a cell and left to rot.
 

animate:

I designed, lit, and animated the scene with 3DStudio R4 using Bones Pro for body and facial deformation.  I wrote a script that could read and write an Excel–based dope sheet, present a editable dope sheet within 3DStudio and automate the animation of facial bones for layered expressions and phonemes.

This was my first–pass animation and I was never granted the time to return to it for refinement.
 

edit:

I rendered the Avatar's fall from seven camera positions to have the most flexibility in the edit.
 

tools:

animation – 3DStudio R4/bones pro
facial anim – custom R4 scripts
edit – Premiere/Perception VR


read the script – prison
– (pdf)


read the script – dream – (pdf)


watch the short

2.3MB (quicktime)

credit roll


 

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