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genre:
length:
format:
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logline:
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fantasy PC
game
1:30
3D animation – 640x360 @ 30fps
produced for Warthog, Texas
"A dark presence
has made its home in the black keep, Dol Guldur, and threatens the very
existence of Lorien. No one is safe from its evil."
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direct: |
This interstitial short was secretly produced for a first-playable
milestone submission to impress a client's marketing department.
It was written to take advantage of existing game-resolution assets and
minimize production time. It took two artists twelve days to
animate and render.
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write: |
I
revised this from lead designer, Jamie Wiggs' first draft, to establish the central conflict that must be resolved in
one mission within the game. It essentially serves as the first
act leading into the second act of game play and third act upon
confronting the black heart of Dol Guldur.
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edit: |
As
I examined early renderings from the art director, John Sommer, I
manipulated timing in the edit to provide feedback for his team's next pass. I mixed the
score elements provided by our client in tandem with the edit so each could inform and influence the
other. The final cut was much
reduced from the original script, culling scenes that revealed more of
the Goblin camp and its denizens. For the sake of time, John and I reduced
the edit even further to the most essential shots to convey the
abduction of a forest nymph.
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v-o: |
With little time to produce visual exposition, we relied on a quick
voiced prologue. I wrote and performed the opening monologue.
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audio: |
I
produced the audio including;
- mixing a score from multiple cues
provided by the client
- performing foley & vocal sfx
- mixing everything down
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tools: |
animation – Maya 5
edit – Vegas 4 |